Thursday, June 11, 2015

AUGMENTED REALITY

Augmented reality (AR) is a live view of a physical, real-world environment. It is a technology enriching the real world with digital information and media, such as 3D models and videos, overlaying in real-time the camera view of your smartphone, tablet, PC or connected glasses. Augmented reality apps can bring a static print ad to life, or allow you to watch a movie trailer by pointing your smartphone camera at a poster, or discover nearby establishments and landmarks with your mobile device. Below are some of the best augmented reality applications.

Aurasma (Android, iOS)
Star Walk (Android, iOS)
Quiver (Android, iOS)
Google Star Map (Android)
Augment (Android, iOS)
Layar (Android, iOS)


E-SAFETY


Click Read More to see my New Hive presentation about e-safety.


VIRTUAL FIELD TRIP




It could be costly and difficult to take your students to a field trip, but you can use sites that allow you to take virtual field trips in your class when needed. This way, the universe is literally at your fingertips. Below are some websites for virtual field trips.




Arounder
Airpano
Nineplanets
3dpanoramik
Smithsonian Museums
NASA
Polarhusky
World Wonders

TAGUL

Click Read More to see my word cloud on Tagul.

GAMES





The use of games is crucial in classrooms as games are both enjoyable and a good source of information. Below are some of the games that you can use in your classroom.





Kahoot

Kahoot is a game-based response system. You can create a quiz on the site, display the questions in the classroom and your students can answer them using their smartphones or tablets. At the end of the game, we also have a winner. It is a highly engaging game to use in the classroom. It's also simple to use.


Socrative

Socrative is also an online response system. Teachers create quizzes and polls, and get  response from your students. Another good point of Socrative is that students get instant feedback.


Plickers

Plickers allows you to get feedback from your students like Kahoot and Socrative. However, unlike them, your students don't have to have any devices for you to use Plickers. Each student is given a card with a unique visual code. Students hold the cards in a way that the letter they chose is at the top of the card. Then the teacher scans the classroom to get their answers.

SOCIAL BOOKMARKING


  In today's world, we do almost everything on the Internet. However, it's not easy to remember or go back and find everything we found useful. But don't worry. Social bookmarking comes to the rescue in those situations.



Diigo is a website that allows you to bookmark, highlight and tag web pages. All you need to do is make an account on diigo, and then you can have access to your bookmarks on every technological tool. 

QR CODE

   QR code is a type of barcode. They are mostly used as a way of advertisement. With QR codes, you can access websites more easily. They normally can be read by a machine, but today, you can download an application on your smartphones to read QR codes.

   You can also create your own QR codes on sites such as qrstuff. This way, you can redirect people to your website, e-mail or any kind of data.